The past couple of weekends I decided to kick-in some post processing features, which never been considered, and for that it required a huge re-work in the way Mirage’s passes & sub-passes was built. Final result is satisfying, and heck!! the performance slightly got better by the new changes.
In the video below, showcasing:
- Editor Icons
- Icons Map
- Post Processing (Global color, Chromatic Aberration)
- Core Renderer settings change on the fly
Most of the time for the latest updates in that video, went actually in behind the scenes stuff, in things that can’t be seen in the video below, but things that was needed in order to structure a good post-processing long endless list to come…