GPU driven AI navigation system in Unreal Engine

It’s a new experimental system where I’m trying to move the AI navigation to the GPU, in order to make simulation for massive crowds super doable at run-time. The starting point was in getting 1000 agents running smoothly, and within the latest iteration the system was able to handle 40,000 agent at 10ms (~90fps) ! Currently no dynamic shadow support for the agents and animation tree shall not be complex, still a lot to do in order to make a LoTR battle running at runtime smoothly!