After Vulkan based investigations I made few years ago, I started right away in my self-driven-like-a-lost-fish-in-the-ocean heavy experimentations in order to prepare the path for myself to start in creating a…Continue readingGraphics debugging in Mirage
Well, not so long ago, Khronos Group released the new (and promising imho) graphics API called Vulkan. And as you know, I’ve always been Khronos & OpenGL supporter against the…Continue readingHello Vulkan!
Good morning, or Good night..It depends ! Any game depends on scoring by collecting items, must have an attractive item to collect, as it will be catching the player’s eye/interest the…Continue readingA typical day, Devlog 5
Good morning internet, It’s me again. With the currently busy schedule, I was trying to find a free time to work in animations(the ones I made before was temp), and guess…Continue readingA typical day, Devlog 3