It’s been a while since I did post in here, in fact been even longer since i did post about Mirage. But during that silence, i was still working on…Let’s…Continue readingMirage’s PFR & IFL
Several weeks ago I had a discussion with a friend regarding some of the terrain tools limitations within Unreal Engine comparing to other tools we used to use, and that…Continue readingTerrain Sculpting Eraser
Been quite sometime since the latest update for “Penguins of The North”, but I’ve been busy in other projects that will be covered in later posts, or already been covered…Continue readingPoTN Files association
Play HereSoooo!!!While I recently barely can find some free time after fulfilling my personal obligations, I took a decision, to not miss Ludum Dare this time, been couple of jams…Continue reading“I Burn”, My entery for Ludum Dare #44
While cleaning up my storage, i found an old missing hard drive, that i never though it is working again! That drive contains a lot of old files from my…Continue readingBehind the resume game
If you been following this blog for quite sometime, you are probably familiar with the type of things that I like to do in my free time. Mostly challenging or…Continue readingCascade 2 Niagara
Not much to say, but more to show! In the past couple of months I’ve been working on porting the PoTN level editor to Android devices, so I can get…Continue readingLevel design on the Go
Since my last post about “Mirage”, I had the chance to work on different branches in adding several new features to the engine. And while it is a complicated long…Continue readingMirage Engine Latest Updates