Skip to content

  • Home
  • About
  • Games
    • Full Indie Games
      • Coated
      • Penguins Of The North
      • Tk..Tk..Boom
      • Harmonic
      • It Is Not A Mess
      • Decay
      • Pin The Bubbles
    • Collaboration Indie Games
      • The Chainsaw Incident
      • Crash Bandicoot HD
      • Toki Remake
      • The Button
    • Small Indie Games
      • I Burn
      • The Way You Are
      • Plugzzz
      • Janpu
      • Anonymous Crates
      • Uncage ’em
      • GeoEatRical
      • Fel-Palala
      • Puzzle Pieces
      • TesTD
      • S.O.Shooter
      • Snake
      • Frieddom
      • The Filthy Coward
      • Noisy Adventure
      • Interactive Doggy
      • Aladdin
      • A Working Day
      • Tako
      • My Decisions
      • inDevelopment
      • RoBall
      • The Fart Knight
  • some 3D stuff
  • Tools/Apps
    • Video Comparator
    • Image Comparator
    • Python Times
    • Easy Save & Load
    • Cinematic Gameplay
    • Easy Debug Inputs
    • reNode
    • Crossword Starter Pack
    • nGUI to uUI
    • Debug Broom
  • Books
    • Learning Unreal Engine iOS Game Development
    • Unreal Engine Lighting and Rendering Essentials
    • Mastering Unreal Engine 4.X
  • Tutorials
    • Unreal Engine 4
    • Picking Player Character!
    • The art of writing tools
    • Fake Accurate shadow
    • Make Game during a Jam
  • Awards
Search

Behind the Pretty Frames: Elden Ring Behind the Pretty Frames Rendering

Behind the Pretty Frames: Elden Ring

May 25, 2022June 5, 2022Muhammad

Introduction When Elden Ring got released, I knew that i wanna sneak peak behind the curtains and look what is lying in there. i won’t claim that i’m the die-hard…Continue readingBehind the Pretty Frames: Elden Ring

Leave a Comment on Behind the Pretty Frames: Elden Ring
Voxelizer! GLSL/HLSL Rendering Studies Unreal Engine Vulkan

Voxelizer!

April 11, 2022April 11, 2022Muhammad

Quite sometime ago when i started in GI tasks for Mirage, i decided to give a shot to scene voxelization methods, and hence i started in my first attempt to…Continue readingVoxelizer!

Leave a Comment on Voxelizer!
Behind the Pretty Frames: God of War Behind the Pretty Frames Rendering

Behind the Pretty Frames: God of War

January 15, 2022May 17, 2022Muhammad

ⓘ Note From the first publish of the article, there were many sections flagged with “red color”, as it was still in progress to tidy and write down (already had…Continue readingBehind the Pretty Frames: God of War

Leave a Comment on Behind the Pretty Frames: God of War
Mirage’s Features & Tools #9 DevLog Mirage Vulkan

Mirage’s Features & Tools #9

November 23, 2021November 22, 2021Muhammad

I’ve always been fascinated by the idea of gameplay code hot-reload or shaders live edit at runtime without the need to re-build the editor or engine.For shaders, it comes in…Continue readingMirage’s Features & Tools #9

Leave a Comment on Mirage’s Features & Tools #9
Mirage’s Features & Tools #8 DevLog Mirage Vulkan

Mirage’s Features & Tools #8

October 14, 2021November 22, 2021Muhammad

Decided to refine and re-make the point lights, and make a proper feature to throw a bunch of them around to randomly move. And of course, it can’t be Mirage,…Continue readingMirage’s Features & Tools #8

Leave a Comment on Mirage’s Features & Tools #8
Mirage’s Features & Tools #7 DevLog Mirage Vulkan

Mirage’s Features & Tools #7

August 16, 2021August 16, 2021Muhammad

For the past few weekends, i decided to work more into Screenshop, and try to pack it with nice (working) features. The Screenshop used to be around for long time,…Continue readingMirage’s Features & Tools #7

Leave a Comment on Mirage’s Features & Tools #7
Python Times Python Tools Unreal Engine

Python Times

July 26, 2021July 28, 2021Muhammad

Python Times is and unreal engine editor plugin that allow python scripts to auto-execute at a wide range of editor occasions. In the lines below will be showing how easy…Continue readingPython Times

Leave a Comment on Python Times
Mirage’s Features & Tools #6 DevLog Mirage Vulkan

Mirage’s Features & Tools #6

July 11, 2021July 11, 2021Muhammad

The overdraw view mode have always been helpful to debug performance issues in every commercial/in-house engine i had a chance to use. Every engine would refer to it in a…Continue readingMirage’s Features & Tools #6

Leave a Comment on Mirage’s Features & Tools #6
Mirage’s Features & Tools #5 DevLog Mirage Vulkan

Mirage’s Features & Tools #5

May 12, 2021May 12, 2021Muhammad

The post processing list getting longer everyday in Mirage, but one thing i wanted to give more love than anything else at the meantime, which is Noise. It is sometimes…Continue readingMirage’s Features & Tools #5

Leave a Comment on Mirage’s Features & Tools #5
Unreal Text to Speech quick stuff Unreal Engine

Unreal Text to Speech

May 8, 2021May 8, 2021Muhammad

While taking a break from Mirage for the sake of my own sanity as it gets harder over the time to keep working on it while obligated to fulltime job,…Continue readingUnreal Text to Speech

Leave a Comment on Unreal Text to Speech

Posts navigation

Older posts
Copyright © 2022 | JetBlack by Firefly Themes
Scroll Up